1. Champagne Scramble
Each group (can be 2, 3 or 4) tees off. The group selects the best drive, and ALL players play from that spot. Each player will finish the hole using their own shots after the initial drive. On Par 3's, players play their own shot for the entire hole. If you struggle off the tee, this game is for you!
2. Texas Scramble
Played in groups of three or four. All drive and then select the best shot and mark it. Everyone then hits the next shot from this point. Repeat procedure with each shot until you hole out. 2 drives needed from each player.
3. Stroke Play
...you all know this one.
4. Ace In The Hole
At the end of the first hole, the team decides which member’s score counts on that hole. At the end of the second hole, the score from one of the three remaining members is used. At the end of the third hole, the score from one of the two remaining members is used and on the fourth hole, the last member is the “Ace In The Hole” and his score is used. Repeat, not necessarily using the players’ scores in the same sequence.
5. Blender Scramble (Shotgun Start)
Register ahead of time with the proshop so we know you're participating. It's crucial so you're put on a team. At 5pm names will get tossed into "the blender" and teams will be formulated. 6pm shotgun start on the hole you're assigned. Completely wide open scramble, no drive restrictions.
6. Stableford
Stableford is a points system. On each hole players gain points based on their NET par score on the hole. The points assigned are as follows:
Net Albatross: 5-Points
Net Eagle: 4-Points
Net Birdie: 3-Points
Net Par: 2-Points
Net Bogey: 1-Point
Net Double: 0-Points
The Proshop will take care of letting you know which holes you receive strokes prior to teeing off.
7. Red Tees
Stroke play...but just from the more fun tees ;)
8. Pinehurst
Played with 2 player teams. Both players on a team tee off. Each hits the other's ball for their second shot. The pair then chooses the best ball after the two shots. From that point on it is alternate shot.
9. The Grid (Shotgun Start)
A template is made up and it is unknown to all golfers. Players record their net scores on the scorecard and the template will be placed over the card at the end of the round. One golfers score is selected by the grid card for each hole at the end of the night and is scored accordingly. We also create a 3-person grid template if you don't have 4 players.
10. 3 Club Game (2-person Scramble)
Same as 2-person scramble but each player allowed only 3 clubs...plus a putter. Played with a partner. Both hit tee shot then select the best shot and mark it. Both then hit the next shot from this point. Repeat procedure with each shot until you hole out.
11. American Flag
Red, white and blue...the American flag. Also the colours of our tees. Mark down gross scores, and we'll calculate net scores in the proshop. Tee shots should be played from the following:
Red: 1-4-7
White: 2-5-8
Blue: 3-6-9
12. Las Vegas
Each team of two adds their net scores together, so if they both had fours the score is 44. If the scores were different then the scoring depends on how you fared to par. If one of you got a par or better you would take the lower score first. For example, a 4 and 6 on a par 5 scores 46. If you are both above par, say on a par three, then you take the higher score first giving 64. The lowest total over the nine holes wins.
13. Tombstone
Each player is given a set number of strokes to play their round of golf. The number of strokes is your current handicap plus the course rating. So if you were a 15 handicap you would get 84 strokes to play your round of golf (15 Handicap + 69 Course Rating). Once you have used up all of your strokes your round is over and the player places a tombstone (cross) with their name on it where their final shot has come to rest. If you still have strokes left after playing 18 holes then you would go back to hole number 1 and start again until all of your strokes have been used up. The player that places their tombstone the furthest away from the starting hole wins the tournament.